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	<title>Comments on: Elevator Sim [wip]</title>
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	<link>http://squarism.com/2009/04/26/elevator-sim-wip/</link>
	<description>until lambs become lions</description>
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		<title>By: Stream of thoughthose: ElevatorSim &#171; SQUARISM</title>
		<link>http://squarism.com/2009/04/26/elevator-sim-wip/comment-page-1/#comment-2329</link>
		<dc:creator>Stream of thoughthose: ElevatorSim &#171; SQUARISM</dc:creator>
		<pubDate>Sat, 28 Aug 2010 02:30:07 +0000</pubDate>
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		<description>[...] around. One, not really important right now, an elevator simulator (which has been blogged about previously). Really stale project, don&#039;t know why I started thinking about it, I realized I got stuck on it [...]</description>
		<content:encoded><![CDATA[<p>[...] around. One, not really important right now, an elevator simulator (which has been blogged about previously). Really stale project, don&#039;t know why I started thinking about it, I realized I got stuck on it [...]</p>
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		<title>By: Elevator Sim update - SQUARISM</title>
		<link>http://squarism.com/2009/04/26/elevator-sim-wip/comment-page-1/#comment-1776</link>
		<dc:creator>Elevator Sim update - SQUARISM</dc:creator>
		<pubDate>Sun, 21 Jun 2009 16:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://squarism.com/?p=183#comment-1776</guid>
		<description>[...] update about the elevator sim post. Currently the cars are animating fine. IE: you press 3 and car #1 goes to floor three, stops, [...]</description>
		<content:encoded><![CDATA[<p>[...] update about the elevator sim post. Currently the cars are animating fine. IE: you press 3 and car #1 goes to floor three, stops, [...]</p>
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