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	<title>Comments on: Making Tetris</title>
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	<link>http://squarism.com/2009/06/22/making-tetris/</link>
	<description>addicted to pixels</description>
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		<title>By: Better tetris collision detection - SQUARISM</title>
		<link>http://squarism.com/2009/06/22/making-tetris/comment-page-1/#comment-1783</link>
		<dc:creator>Better tetris collision detection - SQUARISM</dc:creator>
		<pubDate>Fri, 10 Jul 2009 02:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://squarism.com/?p=153#comment-1783</guid>
		<description>[...] I said in the TODO part of the Making Tetris post, a better way to do collision detection is to have the blocks on the field be bits. This is [...]</description>
		<content:encoded><![CDATA[<p>[...] I said in the TODO part of the Making Tetris post, a better way to do collision detection is to have the blocks on the field be bits. This is [...]</p>
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		<title>By: Josh</title>
		<link>http://squarism.com/2009/06/22/making-tetris/comment-page-1/#comment-1778</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 23 Jun 2009 06:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://squarism.com/?p=153#comment-1778</guid>
		<description>Awesome write up.  It is rare to get this much detail about the creative &amp; technical process of making a game.  Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Awesome write up.  It is rare to get this much detail about the creative &amp; technical process of making a game.  Thanks for sharing!</p>
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