elevator_sim_2 Quick update about the elevator sim post. Currently the cars are animating fine. IE: you press 3 and car #1 goes to floor three, stops, opens the door and waits. If you press 1, the car closes the door, moves to floor 1 and opens the door. The building controller is aware of the care state as evidenced by the little labels you see.

The person sprite (on that line there) is currently a placeholder. He paths over to wait for the elevator but I don’t have the “AI” done for him to wait.

This has lost a bit of traction since I’ve been cranking on the iPhone class.